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Implement multiple completed games, including 3D games, using common tools, languages, and software for web, console, PC, or mobile platforms.
Throughout the course of my university studies and personal development, I have successfully implemented multiple completed games, including both 2D and 3D projects, across various platforms such as PC and mobile.
I developed several 3D games using industry-standard tools like Unreal Engine 5 and Unity. One of my standout projects, Sacred Spirits, is a fantasy RPG built in Unreal Engine 5 that incorporates immersive 3D environments, player interaction, and narrative systems. I handled level design, blueprint scripting, and gameplay mechanics to bring the project to a fully playable state.
I built a companion AR app in Unity with Firebase integration for cloud-based inventory and player data management. This app supports mobile platforms (iOS/Android) and makes use of 3D models, GPS-based item spawning, and real-time cloud syncing—demonstrating multi-platform, cross-technology fluency.
I created a sci-fi FPS-style portfolio website using Three.js and React, where users can explore interactive 3D rooms containing my project showcases. This runs directly in modern web browsers and features techniques like billboarding, shader effects, and procedural layouts.
I used C# for scripting in Unity, Blueprints and C++ in Unreal Engine, and JavaScript/React for web-based games and experiences. Across all projects, I followed standard workflows including version control with Git, collaborative development, and testing for cross-platform compatibility.
Design, develop, and implement the architecture and infrastructure needed to support a complete game project.
I have designed and implemented full game architecture for multiple projects, from core gameplay loops to scalable backend systems. In Sacred Spirits, I created the underlying gameplay systems using Unreal Engine Blueprints and integrated Firebase to support persistent inventory and user data across both the main game and its AR companion app. The infrastructure included:
This demonstrates my ability to plan and execute robust technical foundations for complex game systems.
Implement and analyze fundamental data structures and algorithms associated with game applications supporting gameplay mechanics.
In my Unity and Unreal projects, I’ve implemented and utilized core data structures and algorithms that drive gameplay:
These systems reflect a solid understanding of how fundamental algorithms and data structures are applied within game environments.
Use software development processes to analyze a project problem, and to design, build, and test a corresponding software solution.
I’ve consistently followed professional development cycles in my game projects, including requirement gathering, prototyping, iterative development, and testing:
These steps reflect my ability to analyze and solve complex technical problems through structured development processes.
Demonstrate development skills using multiple programming languages, development environments, and platforms, including advanced and/or experimental topics in game programming.
I’ve demonstrated proficiency across a wide range of languages and platforms:
My work reflects versatility and the ability to work at the cutting edge of game development technologies.
Establish collaboration, mentorship, and professional leadership skills by working with other disciplines to deliver highly polished and completed projects.
I demonstrated professional leadership and collaboration skills as the Lead Developer on a team project focused on migrating a client’s website from WordPress to a modern, scalable web platform. This project required clear communication across roles—designers, developers, and the client—and a high degree of technical ownership.
This project showcases my ability to lead a development team, collaborate with non-technical stakeholders, and deliver a polished, professional-grade product from end to end.
Trinity Herbst
Trinity Herbst
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Olivier Giradot
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The technical field that this project encompasses is Video Games/Game Programming.
This project was inspired by advancements in augmented reality technology. While there are many AR apps and mobile companion apps, it is my intention to bridge the gap between AR apps and console gaming to create a tandem experience for consumers.
Pokémon GO uses augmented reality to allow players to explore the real world and capture/battle Pokémon and engage in battles with other players.
Pros:A mobile app designed to enhance gameplay with inventory management, news, and social features.
Pros:An official platform offering news, statistics, and community features for fans of the Resident Evil franchise.
Pros:Mobile support for Warframe players with access to news, inventory, and crafting.
Pros:Encompasses multiple Riot games with access to stats, news, and social features.
Pros:Enhances the WoW experience with missions, maps, and character management.
Pros:Sacred Spirits Companion is an augmented reality app to be used alongside the Sacred Spirits RPG for consoles and PC. It uses AR and computer vision to allow players to find real-world items—herbs, ingredients, crystals, chests—and add them to their in-game inventory. Items appear via AR overlays, and players can also scan real plants/crystals to collect them for crafting in the game.
This project is innovative because it combines computer vision object scanning with AR geospatial overlays in a console game companion app—a unique blend not commonly seen in existing companion apps.
Players on the go can interact with Sacred Spirits via the companion app, searching for rare items to collect using AR and CV tech. These include herbs, talismans, sigils, maps, and crystals—some of which are exclusive to the app, encouraging real-world exploration.